Collaboratory game hub in Stockholm had a temporary space on Söder but now the area is being rebuilt. Might get a new one but will mainly run events for now. We host events like game jams, art exhibitions, masterclasses, festivals, diversity workshops and IGDA Sweden Meet-ups, and support initiatives like Women in Games and Game Dev Force. Get in contact if you wish to collaborate.
May 23 2018
May 7 2018
Diversity and equality in the game industry
Thanks everyone who participated May 7th, was awesome to listen to Lisette and see everyone engaged in the workshop discussions! Glad to have so many companies represented and hope we continue this work with the same energy. Next gathering will be June 11, 5-7pm.
Diversity and equality in the game industry
The game hub Collaboratory is hosting an evening for diversity and equality in game culture, together with the US Embassy, Women in Games, Diversi, Embassy House and IGDA Sweden.
We invite the Stockholm game industry and community to get inspiration and advice from the guest speaker Lisette Titre-Montgomery, and participate in a workshop about how we can improve our industry.
Coffee and snacks provided during the workshop.
Time: Monday May 7 at 17.00 (5pm)
Doors close 17.15
118 26 Stockholm
(Ticket is free, only 40 seats available)
Sponsored by Playcentric Studios in collaboration with:
About the speaker
Lisette Titre-Montgomery is an Art Director with over seventeen years of industry experience and 13 shipped titles. Specializing in creating studio cultures where artists and creatives thrive, Titre-Montgomery’s passion is being a diversity advocate for the game industry. She speaks publicly about how game based curriculums are the key to engaging today’s youth in S.T.E.A.M education and careers. Titre-Montgomery has also been invited to The White House to work on initiatives to improve diversity in tech hiring and inclusion, and been named One of the Most Powerful Women in Tech by Business Insider. www.lisettetitre.com
Related: Women in Games have a lunch meet-up with Lisette Titre-Montgomery at 12.
Participants are invited to shape equality strategies as well as content for a new game hub in Stockholm as we discuss local needs for the game community and industry.
The workshop will have 3 tracks and all participants move between them during 1 hour. We will focus on identifying and combating the biggest areas of inequality in our industry. We believe that inclusion and retention are two elements that are often overlooked when discussing diversity in the games industry, so our aim is to come up with concrete suggestions on changes in the way we work regarding the most pervasive areas of inequality experienced in our industry. What should we do more of, less of, or not at all in our existing companies and working environment?
We will also discuss and list content for a new Collaboratory game hub in Stockholm. How can the hub support the game dev community in general? and how do we work for increased diversity and inclusion in the industry and academia.
There will be a 1h pre-workshop for leadership/HR earlier during the day to anchor results and action plan. Contact jasmine.isdrake(at)gmail.com if you want to participate in this.
Presented Collaboratory at The Wallenberg Artificial Intelligence, Autonomous Systems and Software Program, a major national initiative for strategically motivated basic research, education and faculty recruitment in autonomous systems and software development. Looking forward to see the results of this program and also to reconnect with the nice folks attending!
A group of game devs have started a Swedish IGDA chapter and we will start running meet-ups soon. The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games. To become a member and learn more check www.igda.org/group/Sweden and our Facebook group
Stockholm is missing a game hub so we are now researching the possibilities to set up a Collaboratory in Stockholm, a resource for the local game industry and community. Previously Collaboratory had content like a writers room, yearly game jams, weekly playtesting, open business days inviting people from other industries and academia, start-up contests, hackathons and festivals. What do you want to participate in? All input welcome!