Currently working on getting esports events to Gothenburg, and supporting game culture at local events like the book fair.

2019 June 12 Collaboratory joins West Pride 2019

12 juni 13.00-16.00 
Från restaurang Friska Luft till Fika 3000

Följ med Arne Nilsson och Lasse Långström på en klubbrunda genom ett halvt sekel. Från sextiotalets gayklubbar till våra dagars queerklubbar.

Avgår från: Avenyn 18 kl. 13.00
Språk: Svenska
Max antal: 25 personer, anmälan gör på eventbrite.com/e/fran-restaurang-friska-luft-till-fika-3000
Ta med: Du bör ta med dig en enkel matsäck och möjligheten att kunna åka kommunalt.

Aktiviteten genomförs i samarbete med Internationella Vetenskapsfestivalen Göteborg och SAQMI – The Swedish Archive for Queer Moving Images. 

Facebook event www.facebook.com/events/821028591601941/

Vetenskapsfestivalen är även värd för följande intressanta punkter:
12.15-13.00 Göteborgs konstmuseum
Queerlit – en databas för HBTQI-litteratur
Lär dig mer om projektet som syftar till att förbättra ämnesord och göra det enklare att hitta HBTQI-litteratur genom databasen Queerlit.  Med Jenny Bergenmar och Linda Börjesson.

13.15-14.00 Göteborgs konstmuseum
Vad säger forskningen om hbtq-personers hälsa och livsvillkor?
Under seminariet beskrivs forskningsläget kring orsakerna till att hbtq-personer löper större risk att drabbas av psykiska och stressrelaterade besvär. Med Richard Bränström.

The physical space in Gothenburg

Collaboratory is a supportive platform with a global network, events and labs. For a few years we had a local game innovation makerspace at Lindholmen in Gothenburg Sweden, later a space in Stockholm, and currently looking at global hubs. In recent years many think tanks, incubators and co-working spaces have been in the making in Sweden, and I met many filmmakers, game designers and other artists who were in need of meeting spaces. I wanted to take it a step further and focus on doing not just thinking, providing lab and make areas, mixing ages and disciplines, building a diverse designer collective and be accessible to people outside of the societal security systems. Many individuals, especially entrepreneurs, are excluded from the security and social support systems in our society, non-mainstream culture is not valued, the educational system is outdated, many game- and filmmakers are working in unhealthy conditions, artists are expected to work unpaid, and open innovation and collaboration between different organisations is highly problematic. The Collaboratory-model is a way to discuss and solve those issues, to dare to test new ideas and to fail/learn, to stop categorising people and to empower by design fiction, open DIY, maker, diverse, empathic and inclusive design mindsets. And play and have fun, while weaving awesome storyworlds in thought provoking ways.

When starting the space I used open design methods where the users are included early in the development through open design meetings and my playcentric framework, welcoming anyone to take part. Collaboratory was founded with no funds at all, with no support from the city, region, science parks or like. Labs similar to this are usually closed structures with very limited availability, funded and run by universities or tax-funded culture houses and like, and co-working spaces are too expensive for many individuals or smaller companies. Collaboratory Gothenburg provided an accessible, open lab and workplace where user fees were low or free for those in need. This meant we needed to find other ways to pay the rent and other costs. A model like this depends on state funds, partnerships or sponsors to be able to be open for all. It also depends on social and intellectual capital, networks and a motivated community. A few people got very engaged and we basically started building the space with our own hands, in collaboration with the film studio we were located in. We got old computers and furniture from a few companies and schools nearby who were throwing it away, and we shared our own machines and other materials in the space.

Users of Collaboratory got access to a big transdisciplinary and crossgenerational network of awesome people, support with their business, research and studies, job and internship opportunities, 500 square meters of exhibition and working space, including workshops for fine and heavy productions and prototyping, like 3D printer, soldering stations, wood workshop, knitting machines, transformable hangout areas that could be adapted to various events, exhibitions and workshops, screenings and playtesting, game jams and more. It was up to users to get engaged in activities and they could host their own events. People had the freedom to create almost anything in there, it was a safe environment for experimentation within a supporting community. 

In addition we quickly noticed that as an effect of Collaboratory’s open design we actually helped solving Gothenburg’s two biggest issues; unemployment and segregation. Collaboratory provided the community with many paid jobs, brought game and maker culture to thousands of people and organisations during our events, talks and guided tours, supported indies, start-ups, refugees, unemployed and people on sick-leave, and contributed to new career titles like makerspace facilitator and digital scenographer. We cancelled the rent contract mid 2015, due to lack of funding mainly, and the Science Park across the street opposing us and then taking over the space. Our rent was low compared to the newer buildings in the area and we had built a hype there around games and transmedia too. For 3 years the city/region turned down our funding applications, while giving the science park 30 millions to set up just one of the parts we already built. A for profit game incubator, leaving out large parts of the existing community.  As Gothenburg lacks a collaborative mindset and has a very small game industry, I saw no point in continuing the work there as it would be more useful to share the many lessons learned in other settings with better innovation climate. Myself and others too left Gothenburg, and as of autumn 2017 the local community, after continuing to push the city to open up similar spaces, still has not gained any support from the city or region, but has formed several cool initiatives by themselves. Also places like libraries are starting to get it now, and the communities are growing bigger and will make change happen.


Examples of events Collaboratory worked with are The International Science Festival Gothenburg, Maker Faire, TEDx Lab, Confusion Cosplay festival, DIY days, Make Change, Global Game Jam, GAMERella game jam, No more Sweden game jam, Future City Lab, Playcentric Writers Room.