May 23 2018

IGDA Sweden is participating in the IGDA Nordics Party at Nordic Game in Malmö May 23, event link facebook.com/events/1316714058472019/

May 7 2018

Diversity and equality in the game industry
The game hub Collaboratory is hosting an evening for diversity and equality in game culture, together with the US Embassy, Women in Games, Diversi, Embassy House and IGDA Sweden.

We invite the Stockholm game industry and community to get inspiration and advice from the guest speaker Lisette Titre-Montgomery, and participate in a workshop about how we can improve our industry. 
Coffee and snacks provided during the workshop.

Time: Monday May 7 at 17.00 (5pm)
Doors close 17.15

Location: 
Embassy House
Folkungagatan 44
118 26 Stockholm

About the speaker
Lisette Titre-Montgomery is an Art Director with over seventeen years of industry experience and 13 shipped titles. Specializing in creating studio cultures where artists and creatives thrive, Titre-Montgomery’s passion is being a diversity advocate for the game industry. She speaks publicly about how game based curriculums are the key to engaging today’s youth in S.T.E.A.M education and careers. Titre-Montgomery has also been invited to The White House to work on initiatives to improve diversity in tech hiring and inclusion, and been named One of the Most Powerful Women in Tech by Business Insider. www.lisettetitre.com

Related: Women in Games have a lunch meet-up with Lisette Titre-Montgomery.

Workshop
Participants are invited to shape equality strategies as well as content for a new game hub in Stockholm as we discuss local needs for the game community and industry.
The workshop will have 3 tracks and all participants move between them during 1 hour. We will focus on identifying and combating the biggest areas of inequality in our industry. We believe that inclusion and retention are two elements that are often overlooked when discussing diversity in the games industry, so our aim is to come up with concrete suggestions on changes in the way we work regarding the most pervasive areas of inequality experienced in our industry. What should we do more of, less of, or not at all in our existing companies and working environment?
We will also discuss and list content for a new Collaboratory game hub in Stockholm. How can the hub support the game dev community in general? and how do we work for increased diversity and inclusion in the industry and academia.

There will be a 1h pre-workshop for leadership/HR earlier during the day to anchor results and action plan.

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